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Trunk

pre 1.18

Node Data

Display name

Trunk

Internal name

Node_MK_Tree_Root

Inheritances

Node_MK_Tree_Root

Inputs

struct

Tree

Spawning

vec2

Position

Scatter

enum

Distribution

range

Amount

vec2

Scatter Area

enum

Scatter Shape

ivec2

Grid

vec2

Spawn Points

Geometry

range

Length

range

Segments

Direction

rotRand

Direction

Gravity

range

Gravity

bool

Override

rot

Gravity Direction

Wiggle

range

Amplitude

range

Frequency

range

Phase

Spiral

range

Amplitude

range

Frequency

range

Phase

range

Wave

range

Curl

Thickness

range

Thickness

Render

bool

Draw

enum

Draw Mode

Base Color

gradient

Base Color

enum

Length Blending

gradient

Length Color

Edge Color

enum

Edge Blending

gradient

L Edge Color

gradient

R Edge Color

Texture

surface

Texture

enum

Array Selection

Outputs

struct

Trunk


Generate tree trunk. Scatter settings allow for generation of multiple trees.



Properties


Scatter
DistributionTree distribution.
AmountTree amount.
Geometry
LengthLength of each segment.
SegmentsAmount of segment in the trunk.
Direction
DirectionStarting direction.
Direction > Gravity
GravityStrength of the gravity.
OverrideOverride default gravity direction defined in MK Tree.
Wiggle
AmplitudeAdd wiggling per segment.
FrequencyWiggle frequency.
Spiral
AmplitudeAdd spiral effect to the trunk.
FrequencySpiral frequency.
PhaseSpiral phase.
CurlBends spiral part backward to create spring shape.
Thickness
ThicknessTrunk thickness.
Render
Draw ModeWhether to draw trunk as line or using surface.
Render > Base Color
Length BlendingBlend mode between the Base Color and Length Color.
Render > Edge Color
Edge BlendingBlend mode of edge color.
Render > Texture
Array SelectionWhen inputing surface array. Whether to select texture at random or in order.



Commit History


1.19.5.1
  • Introduced

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